Ferik

Description:

FERIK     CR 9
Male Elf Monk (Zen Archer) 10
LG Medium Humanoid (Elf)
Hero Points 3
Init 4; Senses Low-Light Vision; Perception +21


DEFENSE

AC 24, touch 24, flat-footed 19   (4 Dex, 1 dodge)
hp 89 (10d8
20)
Fort 9, Ref 11, Will 13
Immune sleep; Resist Elven Immunities

OFFENSE

Spd 60 ft.
Melee Javelin +6/
1 (1d6+7/20/x2) and
   Unarmed Strike 10/5 (2d6+3/20/x2)
Ranged Oathbow (Str 2) +14/9 (1d8+10/19-20/x3)
Special Attacks Flurry of Blows 8/8/3/3, Ki Strike, Lawful, Ki Strike, Magic, Zen Archery

STATISTICS

Str 16, Dex 19, Con 15, Int 18, Wis 20/22, Cha 13
Base Atk 7; CMB 10; CMD 34
Feats Clustered Shots, Combat Reflexes (5 AoO/round), Deadly Aim -2/4, Dodge, Elven Weapon Proficiencies, Hammer the Gap, Improved Critical: Longbow, Improved Precise Shot, Improved Unarmed Strike, Monk Weapon Proficiencies, Perfect Strike (3d20) (10/day), Point Blank Master: Longbow, Point Blank Shot, Precise Shot, Weapon Focus: Longbow, Weapon Specialization: Longbow
Traits Poverty-Stricken, Treerazer’s Bane
Skills Acrobatics +17, Appraise +10, Climb +10, Craft (Alchemy) +17, Craft (Bows) +12, Escape Artist +10, Intimidate +5, Knowledge (Geography) +12, Knowledge (Nature) +14, Perception +21, Profession (Herbalist) +12, Stealth +17, Survival +16, Swim +10
Languages Common, Draconic, Elven, Goblin, High Elven, Orc
SQ AC Bonus +9, Bandages of Rapid Recovery, Elven Magic, Fast Movement (
30’), Hero Points (3), High Jump (+10) (Ex), Ioun Torch, Ki Archery (Su), Ki Arrows (Su), Ki Defense (Su), Ki Pool (Su), Reflexive Shot (Ex), Ring of Feather Falling, Rod, Immovable, Slow Fall 50’ (Ex), Unarmed Strike (2d6), Wholeness of Body (10 HP/use) (Su)
Combat Gear Arrow, Durable (60), Arrows, Flight (60), Javelin (18), Oathbow (Str +2); Other Gear Artisan’s tools: Craft (Bows), Bag of Holding I (20 @ 31.54 lbs), Bandages of Rapid Recovery (5), Bedroll, Efficient Quiver (60 @ 9 lbs), Efficient Quiver (79 @ 48 lbs), Feather Token, Anchor, Feather Token, Bird, Flint and steel, Grappling arrow, Headband of Inspired Wisdom, +2, Ink (1 oz. vial, black) (2), Inkpen, Ioun Torch, Mirror, small steel, Rations, trail (per day) (4), Ring of Feather Falling, Robe, Monk’s, Rod, Immovable (2), Rope, silk (50 ft.), Travelling Spellbook (blank), Universal Solvent, Wandermeal (per serving) (4), Waterskin

SPECIAL ABILITIES

AC Bonus +9 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Bandages of Rapid Recovery These linen bandages have the same color and softness as the feathers of a dove, but their antiseptic smell suggests a less natural origin. Any creature wrapped in these bandages recovers from wounds and ability damage each day as if receiving complete bed rest regardless of activity (Pathfinder RPG Core Rulebook 191). A creature actually receiving long-term care (from the Heal skill) or complete bed rest while wearing the bandages gains a +4 bonus to its effective level or Hit Dice when determining how many hit points it recovers each day. The bandages are destroyed once removed or when the wearer recovers all hit points and ability damage, whichever comes first.

Construction
Requirements Craft Wondrous Item, cure light wounds, lesser restoration, stabilize; Cost 100 gp
Clustered Shots Total damage from full-round ranged attacks before applying DR
Combat Reflexes (5 AoO/round) You may make up to 5 attacks of opportunity per round, and may make them while flat-footed.
Deadly Aim -2/4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Fast Movement (30’) The Monk adds 10 or more feet to his base speed.
Flurry of Blows 8/8/3/3 (Ex) Make Flurry of Blows attack as a full action.
Hammer the Gap With a full-attack action, each hit against the same opponent deals extra damage
Hero Points (3) Hero Points can be spent at any time to grant a variety of bonuses.
High Jump (+10) (Ex) +10 to Acrobatics checks made to jump.
Improved Precise Shot Ignore certain AC / concealment bonuses.
Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal.
Ioun Torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Ki Archery (Su) 1 Ki point: +50’ range increment for bows.
Ki Arrows (Su) 1 Ki point: bow deals the same damage as unarmed strike.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Lawful (Su) At 10th level, a monk’s unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction.
Ki Strike, Magic (Su) At 4th level, ki strike allows a monk’s unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Perfect Strike (3d20) (10/day) Roll 3d20 for an attack with a Monk weapon and use the higher as your attack roll, the next as your critical confirmation.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get -4 to hit when shooting or throwing into combat.
Reflexive Shot (Ex) Make AoO with bow.
Ring of Feather Falling This ring is crafted with a feather pattern all around its edge. It acts exactly like a feather fall spell, activated immediately if the wearer falls more than 5 feet.

Faint transmutation; CL 1st; Forge Ring, feather fall; Price 2,200 gp.
Rod, Immovable This rod is a flat iron bar with a small button on one end. When the button is pushed (a move action), the rod does not move from where it is, even if staying in place defies gravity. Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go. Several immovable rods can even make a ladder when used together (although only two are needed). An immovable rod can support up to 8,000 pounds before falling to the ground. If a creature pushes against an immovable rod, it must make a DC 30 Strength check to move the rod up to 10 feet in a single round.

Moderate transmutation; CL 10th; Craft Rod, levitate; Price 5,000 gp.
Slow Fall 50’ (Ex) Treat a fall as shorter than normal if within arm’s reach of a wall.
Treerazer’s Bane You gain a +2 trait bonus on weapon damage against demons, evil fey, and plants and animals corrupted by evil.
Unarmed Strike (2d6) The Monk does lethal damage with his unarmed strikes.
Wholeness of Body (10 HP/use) (Su) Self-heal monk level in damage for 2 Ki points.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.



Bio:

FerikFera – Champion
vain – Spirit
Auvrea – Blood of the
rretyn – the heavens

Born as Feravain Auvrearretyn (ov-rear-ret-en), but known by most as Ferik. Ferik joined the Order of the Southern Star in Othlien at the age of 20 and began studying the art of the bow from Master Tiaro Rilynnelrvis’iat. At 130 he left the monastery began adventuring out into the world. Recently he has found refugees from the fallen city of Talon and helped guide them to safety. With each new refugee Ferik began to piece together the information about the fall. He learned of the Red Orcs and of the wandering band of adventurers also lending aid to the refugees under the leadership of Isaiah Lethudos and his brother Gregory Lethudos.

Upon contacting the Order about the fall of Talon, Ferik has recieved word that the Order is offering to send a platoon of 25 archers to assist in the efforts to build and protect New Talon as a thank you to Isaiah’s grandfather, Ariel, for his service in protecting the Order during it early days from a Kalavakus demon who threaten to enslave all of the Order’s members including Ferik. Ferik can remember the words he spoke that day after defeating the demon, “The light will always drive away the darkness.” His words rang true to Ferik, he sat and watched as the man dropped to one knee and prayed to Iomedae thanking her for the strength she provided him that day and allowing him to share her light with the world. Ferik from that moment on sought to become a source of light, some one who people would be glad to have at their side. He took an Vow of Truth to show his commitment and has yet to break that vow. Ferik believes just that, the light will always drive away the darkness. He believes that through his good actions others will become better just as he did when he met Ariel. Though not a true worshiper of Iomedae, Ferik has a great respect for those that do follow her teachings and renders aid when ever possible to them.

Because of his youth, Ferik also has a great respect for Paladins of any religion as they too wish to bring their god’s/goddess’ light to the darkness. He values their commitment their faith and has at times gone out of his way to render aid to them.

He caries scars from his past adventures, each telling a story as to who the man is. Some can even be seen clearly in his monks robes. He wears his hair unfashionably short and choppy, it looks always a bit of a mess like he just rolled out of bed. On his left shoulder he has a tattoo of the Order, a circular star with petals around the edge.

Ferik’s family consists of his father, Errahali Auvrearretyn, and a younger sister, ro’Myerrail Auvrearretyn. His mother passed buring child birth with his sister. His father sent Ferik to the Order of the Southern Star because he could not afford to support both children on his bowcraft. Until he was turned over to the Order he lived very meagerly, his father was kind and worked hard but most of the money he made went to Ferik’s sister who had always been sick. Once his father could see that the cost of her medicine was becoming too much for him he sent Ferik to the Order for a better life. Ferik is still in contact with his father and sends money for the two of them when he can. He does not hold a grudge because he knows that he was given up to give him a better shot at life.

Ferik

Striking of the Anvil nuRegret