Amar Tyton

Grapple before attack


Male Oread Monk (Flowing Monk, Tetori) 10
LN Medium Outsider (Native)
Init 5; Senses Darkvision (60 feet); Perception +19


Defense 21, flat-footed 18   (3 Dex,6 Wis, +2 Monk)
Armor DR: 5/magic or Large   (
2 armor, 2 HD bonus, +1 natural armor)
Critical Defense:
8   (5 DR, +3 Dex)
Vig 69 (10d8) Wnd 30 (Threshold 15)
9, Ref 10, Will 13
Defensive Abilities Evasion; Resist acid 5


Spd 30 ft.
Melee Unarmed Strike 12/7 (1d10+5/20/x2)
Special Attacks Grab, Ki Strike, Lawful, Ki Strike, Magic
Spell-Like Abilities Magic Stone (1/day)


Str 21, Dex 16, Con 15, Int 14, Wis 20/22, Cha 12
Base Atk 7; CMB 15 (23 Grappling17 Repositioning); CMD 33 (38 vs. Grapple35 vs. Reposition)
Feats Combat Expertise /-2, Greater Grapple, Improved Grapple, Improved Reposition, Improved Unarmed Strike, Monk Weapon Proficiencies, Pinning Knockout, Snapping Turtle Clutch, Snapping Turtle Style +1
Traits Reactionary, Wisdom in the Flesh: Acrobatics
Skills Acrobatics +18, Climb +10, Craft (Carpentry) +7, Escape Artist +10, Heal +12, Intimidate +10, Knowledge (Geography) +4, Knowledge (History) +9, Knowledge (Religion) +8, Linguistics +3, Perception +19, Profession (Farmer) +10, Profession (Shepherd) +10, Sense Motive +19, Stealth +13, Swim +10
Languages Common, Dwarven, Elven, Ignan, Terran
SQ AC Bonus +8, Break Free +10 (Ex), Counter-Grapple (Ex), Elusive Target (Ex), Fast Movement (
30’), Flowing Dodge (maximum 6) (Ex), Graceful Grappler (Ex), Inescapable Grasp (Su), Ki Defense (Su), Ki Pool (Su), Maneuver Training (Ex), Redirection (10/day) (DC 18) (Ex), Still Mind (Ex), Unarmed Strike (1d10), Unbalancing Counter (DC 21) (Ex), Wholeness of Body (10 HP/use) (Su)
Other Gear Amulet of Natural Armor +1, Bracers of Armor, +2, Headband of Inspired Wisdom, +2


AC Bonus +8 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Break Free +10 (Ex) At 5th level, a tetori adds his monk level on combat maneuver or Escape Artist checks made to escape a grapple. If a tetori fails a save against an effect that causes him to become entangled, paralyzed, slowed, or staggered, he may spend 1 point from
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Counter-Grapple (Ex) At 4th level, a tetori wrestler may make an attack of opportunity against a creature attempting to grapple him. This ability does not allow the tetori to make an attack of opportunity against a creature with the Greater Grapple feat. At 6th level, he
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elusive Target (Ex) At 5th level, as an immediate action, a flowing monk may spend 2 points from his ki pool to attempt a Reflex save opposed by an attacker’s attack roll to halve damage from that attack. At 11th level and above, the flowing monk suffers no damag
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (
30’) The Monk adds 10 or more feet to his base speed.
Flowing Dodge (maximum +6) (Ex) At 3rd level, a flowing monk gains a +1 dodge bonus to AC for each enemy adjacent to him, up to a maximum bonus equal to his Wisdom modifier (minimum 1). This ability replaces fast movement.
Grab (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Graceful Grappler (Ex) A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when
Greater Grapple +2 to grapple, maintaining a grapple is a move action.
Improved Grapple You grapple at +2, with no attacks of opportunity allowed.
Improved Reposition Reposition at +2, without an attack of opportunity.
Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal.
Inescapable Grasp (Su) At 9th level, a tetori can spend 1 point from his ki pool to suppress his opponents’ freedom of movement and magical bonuses to Escape Artist or on checks to escape a grapple. At 13th level, this ability also duplicates the effect of {i
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Lawful (Su) At 10th level, a monk’s unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction.
Ki Strike, Magic (Su) At 4th level, ki strike allows a monk’s unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
Maneuver Training (Ex) CMB = other BABs + Monk level
Pinning Knockout Against a pinned opponent, you may double nonlethal damage with grapple check
Redirection (10/day) (DC 18) (Ex) At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round
Snapping Turtle Clutch Your shield bonus applies to your CMD and touch AC
Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free
Still Mind (Ex) +2 to saves against enchantment spells and effects.
Unarmed Strike (1d10) The Monk does lethal damage with his unarmed strikes.
Unbalancing Counter (DC 21) (Ex) At 2nd level, a flowing monk’s attacks of opportunity render a struck creature flat-footed until the end of the flowing monk’s next turn (Reflex DC 10 + 1/2 the monk’s level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2
Wholeness of Body (10 HP/use) (Su) Self-heal monk level in damage for 2 Ki points.
Wisdom in the Flesh: Acrobatics Acrobatics becomes a Wisdom-based, class skill.


Irori = Zuram, the Noonday Blossom

He represents patience until the time in ones life is best for accepting the glory of the sun, training of the body, mind, and spirit is undertaken so that the monk can be ready for that day, which represents enlightenment
Much like a flower that saves itself for the sun to be highest before presenting itself
The symbol is a meditating monk statue covered in flowering vines

Amar came from the west near where Orcs live. He believes in existence, “everything is everywhere, everyone is everything, and the body the soul and the mind are the strengths that bind it all”, is something he would say.

Amar Tyton

Striking of the Anvil Erix_Cale